Friday, April 30, 2010

Cannon Vixia HV30

$649.00 – $1,499.95
Don’t look for any great advances here: the Canon Vixia HV30 is a very minor upgrade from the admittedly top-notch HV20. It has a sleeker-looking black body, introduces 30p progressive mode, and supports the high-capacity BP-2L24H lithium-ion battery, but otherwise remains the same as its 2007 predecessor.
Of course, that makes it a well-designed prosumer camcorder with a useful feature set, good overall performance, and excellent video quality. It’s relatively big, weighing 1 pound, 5.4 ounces, though it fits into a large, loose jacket pocket. I like the black chassis more than the silver, but the tape housing feels a little flimsier than I remember; when gripped for shooting, the cover moves a bit. In all other ways the build quality seems solid, though, with tethered covers over the Advanced Accessory Shoe, HDMI/FireWire ports, and mic/headphone/component out jacks.
On  the left side of the body sit a few, slightly difficult to 
feel,  controls: backlight compensation, display, and video light, plus a
  manual focus toggle and somewhat loose focus dial.
On the left side of the body sit a few, slightly difficult to feel, controls: backlight compensation, display, and video light, plus a manual focus toggle and somewhat loose focus dial.
The 2.7-inch wide-screen LCD is kind of small and at 211,000-pixels not very high resolution, but it’s sufficient for manually focusing. The eye-level viewfinder is relatively large, but doesn’t pull out or up, and I wish it had a softer eye cup. In addition, I just had to laugh at the Catch-22 diopter control. Since it’s right on the viewfinder, you have to move your head away to get your finger on the switch, which means you can’t set it for your eye pressed close. The HV30 supplies both a video light and a flash for shooting stills. As always, I really like the built-in electronic lens cover.
All  the frequently used shooting controls--except for manual focus
 and  zoom--fall comfortably under your right thumb.
All the frequently used shooting controls–except for manual focus and zoom–fall comfortably under your right thumb.
The  HV30's zoom switch has quite a bit of play. You can set it for
 variable  speed or one of three fixed-speed zoom options.
The HV30′s zoom switch has quite a bit of play. You can set it for variable speed or one of three fixed-speed zoom options.

Panasonic HDC-TM300 (Black)

Price range:

$1,089.00 – $1,149.00
Panasonic’s trio of top-of-the-prosumer-line HD camcorders–the flash-based HDC-TM300, and hard-drive-based HDC-HS300 and HDC-HS250–in many ways vastly improve over older models like the HS100 and SD100. Panasonic jettisoned most of what I disliked about those models, including the too-low-resolution CMOS sensors, connector placement, and how the manual controls function, and retained everything I liked, notably the breadth of manual controls and eye-level viewfinder, at least on the two highest-end models. While the company replaced the awkward ring-based manual operation with an equally awkward touch screen, the improvement in video quality and performance make these a far better bet.
The three models incorporate the same 12x zoom f1.8-2.8 lens–the same lens as the HS100/SD100–as well as the same trio of 1/4.1-inch 3-megapixel 3MOS sensors, with an effective resolution of 2.07-megapixels each for 16:9 video. The real 3-megapixels for the predownsampled AVCHD video finally breaks the resolution barrier; normally, 3-chip systems use lower-than-HD resolution sensors, which don’t seem to produce terribly sharp HD video. Because of the different media, the camcorders have slightly different designs, but the same feature sets and should have identical video quality. (As such, for the purposes of this review, we ran our standard video tests on only the TM300.) The highest video quality they offer is 1,920×1,080-pixel resolution at 30 frames per second at 17 megabits per second, and can record about 8 minutes of video per gigabyte of storage space, or approximately 4 hours of video in the internal memory. The next level down, 13Mbps, gets about 10 minutes per gigabyte.
The TM300 and HS300 share the same higher-end features as the HS100–manual focus ring, EVF, accessory shoe, and microphone input–while the HS250 trades those for a more compact design. Both the HS250 and HS300 have a 120GB hard disk. As the name indicates, the TM300 is analogous to the HS300, but records to SD cards or the built-in 32GB memory. They all include the optical image stabilization and Intelligent Automatic features of the older versions.
Weighing just less than a pound, with dimensions of 2.8 inches wide by 2.8 inches high by 5.5 inches long, the TM300 is the lightest, though not the smallest, of the three and is larger than competitors like the Canon Vixia HF S10. It’s comfortable to hold, especially with the slight upward curve toward the back that makes the zoom switch and photo button easier to reach. The earlier models had a toggle to switch between the LCD and EVF; with this one, you pull out the EVF to enable it, which is a nicer and more utilitarian design.
In contrast to the older models, only the optical image stabilizer button lives inside the LCD recess, and most of the controls have been replaced by a hybrid button/touch-screen interface. Within the recess, under hard covers, are all but one connector–AV, component video out, mini HDMI, and USB–and the SD card slot. (Panasonic recommends a Class 4 card.) In an interesting design move, Panasonic added an accessory shoe to the TM300, but put it in the side rather than the top–a more practical location given how far your hand covers the top. Mic and headphone jacks are on the front right side, beneath the flash and adjacent to the shoe.
Under your right thumb lies a traditional mode dial for choosing among power, video and still recording, and playback. Above the LCD on the body are the Intelligent Auto and 3-second prerecord button; on the LCD’s bezel are zoom and record controls, a delete button, and Q(uick) Menu and Menu buttons. Through the Quick Menu you choose video quality, time lapse, picture size, onscreen display options, LCD brightness, and guidelines. Via Menu you select options such as where to record (built-in memory or SD card), choose from a handful of scene modes, Digital Cinema (24p) mode, mic options (surround, zoom or focus; bass settings; and levels), and display options like Zebra and histogram. To the left of the lens are two buttons for invoking manual controls. Pressing manual focus switches the lens ring operation between zooming and focusing. The Function button brings up three options on the touch screen: white balance, shutter, and iris.
Primary operation occurs through the touch-screen menus, which fly out from a small icon in the lower-left corner. In auto mode, there’s spot AE and AF, backlight compensation, intelligent contrast, fade, soft skin mode, telemacro, and MagicPix night mode. In manual mode, you select via a scrolling menu on the left.
White balance offers the typical options, and shutter speed and iris are as broad and flexible as you’ll get on an entry-level pro model. For instance, the iris opens as wide as 18dB in 3dB increments and closes to F16 in half stops. Although the shutter speeds start at a rather high 1/60 sec (in auto modes they’ll drop lower and 24p mode drops to 1/48 sec), they go as high as 1/8,000.
At 2.7 inches, the LCD is a typical size for this class of camcorder; overall, it’s fairly good. However, it’s not very effective as a touch screen. There’s visible feedback when you press one of the virtual buttons–it turns yellow–which helps when you’re frustrated and pressing them repeatedly, attempting to get them to register your touch. I found the system in the HS100/SD100 awkward, but at least you could use it with the EVF. Since this model uses a touch screen, you can’t change any of the manual settings while using it, which is a major drawback.
It performs relatively well, including booting quickly from a cold start. The EVF, while coarse and not particularly color accurate, is far better than nothing, which is what you get on most competitors. The zoom feels relatively precise and easy to control, and the camcorder focuses reasonably quickly in all but the lowest light. The audio sounds a tad thin, but acceptable. And Panasonic’s optical stabilization works solidly out to the end of the zoom range.
The video quality is quite good, showing none of the artifacts that plagued the older models. Video looks sharp, though a tad softer than competing models from Canon and Sony, but color and exposure live up to what you’d expect for a camcorder in its price range. Low-light video looks a bit soft, though not nearly as soft as we’ve seen in previous models, and remains quite noise-free. The audio sounds the same, however, a bit thin but with adequate volume and microphone coverage. And while the stills look quite nice zoomed out and printed as large as 11 inches by 16 inches, you can see all the interpolation artifacts when viewed at 100 percent on screen–though Panasonic claims 10.6-megapixel resolution, the real resolution is only as high as any individual sensor.
The annoying touch-screen interface holds back a solid prosumer HD camcorder that otherwise effectively competes with models like the Canon Vixia HF S10. If you don’t need the EVF, accessory shoe, or mic input, and you don’t do a lot of manual focusing, the HS250 is the best value of the lot, and you should probably save yourself the $300 or so price difference. Between the TM300 and HS300, I favor the TM300; it’s cheaper and most people don’t really need the overwhelming storage capacity on the HS300′s hard drive.

Sony PSP 3000 (black)

Editor’s note (June 2, 2009): Sony has announced a new, smaller PSP model called the PSP Go. However, the PSP 3000 reviewed here will continue to be sold alongside the more expensive PSP Go once it becomes available in October 2009.
While some still consider it a second banana to Nintendo’s nearly ubiquitous DS Lite, the Sony PSP has sold more than 50 million units since it appeared on the scene in 2005. Sony released a second-generation version–the PSP 2000–in 2007, giving it a slimmer and lighter chassis, some speed tweaks, and the ability to output straight to a TV screen.
For 2008, the PSP got another minor makeover: the PSP 3000 boasts a built-in microphone (to increase the usability of its onboard Skype functionality) and better video output support (you can now play games on non-HD TV hookups). It also has an “improved” screen that’s said to reduce glare, offer better color reproduction, and diminished ghosting. However, these “improvements” actually resulted in visible artifacts on the handheld’s screen. The flaws aren’t visible in most circumstances, and it’s not a dealbreaker–but the fact that it’s a step backwards is annoying nonetheless.
Versions
The PSP 3000 is currently available in several configurations:
Sony PSP 3000 Ratchet and Clank Entertainment Pack (silver): This limited-edition $200 bundle includes a silver PSP 3000, Ratchet & Clank: Size Matters UMD game, National Treasure 2: Book of Secrets UMD movie, 1GB Memory Stick Duo card, and a voucher for Echochrome (a downloadable game available at the online PlayStation Store).
Sony PSP 3000 Ratchet and Clank Entertainment Pack (black): This is the same as above, but in black instead of silver.
Sony PSP 3000 Rock Band Unplugged Bundle (black): This limited-edition $200 bundle includes a black PSP 3000, Rock Band Unplugged UMD game, 4GB Memory Stick Duo card, and a voucher for “School of Rock” (a downloadable movie available at the online PlayStation Store).
Sony PSP 3000 Hannah Montana Bundle (lilac): This limited-edition $200 bundle includes a lilac (purple) PSP 3000, Hannah Montana: Rock Out the Show UMD game, 2GB Memory Stick Duo card, an episode of the Hannah Montana TV series on UMD, and some Hannah Montana stickers.
Sony PSP 3000 Assassin’s Creed Pack (black): This limited-edition $200 bundle includes a black PSP 3000 and the game Assassin’s Creed Bloodlines (available November 1, 2009).
Sony PSP 3000 Gran Turismo Pack (silver): This limited-edition $200 bundle includes a silver PSP 3000; the game Gran Turismo on UMD; a voucher for a white Chervolet Corvette ZR1 (a downloadable add-on to the Gran Turismo game); a voucher for a downloadable movie from the PlayStation Store; a Sony MusicPass voucher good for 10 downloadable songs from Sony Music; and a 2GB Memory Stick Duo card (available mid-October 2009).
Sony PSP 3000 Core Pack: This “no frills” version includes just a black PSP 3000 for $169.
Note that additional colors and bundles will likely be offered on a periodic basis.
With only a $30 premium, the bundles are a good choice for users who don’t already have a Memory Stick Duo card on hand. You’ll also want to be sure to pick up a case to protect the PSP’s large, exposed screen. (Check out CNET’s full list of recommended PSP accessories.)
Design
The PSP 3000 has the same slim dimensions (2.81 inches high by 6.63 inches wide by 0.63 inch deep) and lighter weight (just over 7 ounces–or 200 grams–with the battery, game disc, and Memory Stick on board) as its predecessor.
The 4.3-inch LCD wide screen remains, and it’s been tweaked. Sony says the new screen now delivers better color reproduction, reduced glare, and reduced “ghosting” on high-motion scenes. When compared with the 2000, the PSP 3000 does, indeed, deliver better color vibrancy (you can toggle between “wide” and “standard” color in the options to see the difference). As for glare reduction: we didn’t find there to be a huge difference. Don’t expect to play in direct sunlight, for instance. But you might have better luck with fewer distractions from indoor light sources.
But in its effort to deal with the ghosting issue, Sony’s cure may have been worse than the disease. By increasing the screen’s refresh rate, the new PSP seems to introduce a variety of video artifacts onto the screen. They appear as scanlines or jaggies, as if the image is interlaced. They’re more apparent in high-motion scenes in games and videos–but that’s most of the content on the PSP. (A good illustration of the differences in the screen can be seen at Kotaku.)
There are few physical differences between the PSP 2000 (top) and the PSP 3000 (bottom).
The silver version of the PSP 3000 has a matte finish, as compared with the shiny piano black finish of the black one. As a result, the silver body is immune to fingerprints and smudges that so easily show up on the black one. Unfortunately, the screen is identical on both–smooth and shiny–and it remains a magnet for fingerprints. As mentioned above, the lack of a clamshell design (as seen on the Nintendo DS and DSi) makes investing in a case as much a necessity for the PSP as it is for an iPod or iPhone.
Aside from a few very minor cosmetic differences, button layout on the PSP 3000 is basically identical to the previous PSP as well. The screen is bordered by controls on its left, right, and bottom side, plus two shoulder buttons along the top edge. The button layout is based on the classic PlayStation controller layout–the four-way directional pad on the left, square, triangle, cross, and circle keys on the right–so anyone who’s used a Sony console over the last decade should be able to pick up and play. The bottom left of the front face also houses an analog thumbstick, for more precise movement. (A second thumbstick on the right, mimicking the design of the PlayStation controller, would’ve been a welcome addition.) More mundane media controls line the bottom of the screen: select, start, volume, brightness, and a “home” button. (Some of them are shaped a bit differently than the previous model, and the “home” button now brandishes the PlayStation emblem.)
New to the PSP 3000 is the built-in microphone, located just below the screen. It can be used for online communication, be it within a game or for the PSP’s built-in Skype application. The advantage of having the mic integrated into the body is that you can use it with any standard pair of headphones. By contrast, the PSP 2000 required a special headset for communicating online.
The PSP is designed to play games and movies off something called UMDs–Universal Media Discs. We’re not sure where Sony got the “universal” part of the name, because the PSP is the only device that plays them. They’re sort of a cross between a mini-CD and an old MiniDisc, and they only hold about 2.2GB of data. They load into a snap-open door on the PSP’s backside. Sony seems to be moving the PSP to more of a downloadable model for games and video (see the PlayStation Store section, below), so we wouldn’t be surprised to see the UMD become more of a legacy medium for the PSP.
The PSP 3000 lacks built-in storage, so you’ll need a Memory Stick Duo.
The Memory Stick Duo slot remains on the left edge. Like the UMD bay, it’s a pry-open cover that slides on rubbery plastic rails. If you’re not buying a PSP bundle that includes an MS Duo card (or don’t have a spare one from a Sony camera), you’ll want to invest in a decently sized one (2GB or better). They’re widely available for less than $30 or so, but it’s annoying–again–that Sony’s gone with its own proprietary format instead of the more widely used (and cheaper) SD standard.
Rounding out the connections: the headphone/AV jack is on the bottom edge. It’ll take any standard 3.5mm headphones, as well as special PSP-only AV-out cables for connecting to a TV (see “video output,” below). The USB port remains centered on the top edge of the PSP. Sony doesn’t include a cable, but it’s a standard mini-USB connector, so it’s likely that you already have one lying around. The USB connector is flanked by two screw holes that allow for accessories to be firmly attached to its frame. But most people will use the USB port for quick connections to the PC to transfer digital media–photos, music, and video, as well as games and demos available through the online PlayStation Store.
The PSP’s interface is known as the Cross Media Bar, or XMB. The original PSP was the first Sony product to use it, and it’s since been incorporated into the PlayStation 3 and many other Sony TVs and AV receivers. It’s a pretty slick menu system that’s generally pretty easy to maneuver through using the D-pad and control buttons. As you get into some of the applications, however, that simplicity can get lost. We wished the Web browser, for instance, was as well-designed as the overall XMB menu system.
If you don’t want to use headphones, the PSP has external stereo speakers. They produce decent volume for games and UMD movies, but we’ve always found the volume on videos that we copy over to the Memory Stick to be a bit less potent.
The PSP includes a 5-volt AC power adapter. It can also be charged via USB, albeit at a slower “trickle” rate. Those interested in USB charging (from a spare iPod adapter or their PC, for instance) would be better advised to get something like the Mad Catz USB Data/Charge Cable, which is readily available for less than $10.
Multimedia and online features
The PSP is primarily a gaming device, but it’s got some notable media functionality as well.
Wi-Fi: The PSP has built-in Wi-Fi capability, allowing it to connect to any wireless Internet service, including those with WEP and WPA encryption (but not WPA2). One annoyance: the 3000 continues to use the slowest 802.11b version of Wi-Fi. An upgrade to 11g or even 11n is overdue.
Video playback: The PSP can play videos from a variety of sources. The easiest–and most ill-advised–is to buy prerecorded UMD video discs. (With an extremely limited selection, and the fact that the PSP is the only place you can watch them, UMD videos are–not surprisingly–pretty hard to find.) A better option is to copy your own videos from a computer onto a Memory Stick Duo card, and pop it in to the PSP. A variety of freeware and commercial software products can readily convert files to PSP-friendly formats and resolutions (MPEG4 or H.264-AVC, up to 720×480).
LocationFree TV: Built into the PSP is the ability to stream live TV from a Sony LocationFree TV device, which is Sony’s take on the Slingbox. As long as the PSP is in a Wi-Fi hot spot, it can stream the video and change the channels on a LocationFree box, even if it’s halfway around the world.
Audio playback: The PSP doubles as a decent music player, with the ability to play DRM-free MP3, WMA, WAV, AAC, and ATRAC3 files, along with support for album art. Shuffle and repeat modes are supported, along with a visualizer function.
Photo display: The PSP can display JPEG, GIF, and TIFF photos stored on the MS Duo card–individually, or as a slide show. However, larger photos may need to be compressed before viewing.
Skype: As mentioned above, the PSP 3000 has a built-in Skype client, which can be used for free Skype-to-Skype calls as well as calls to and from regular phones (if you invest in paid Skype add-ons). While it’s not going to be offering any serious competition to the iPhone (or any other dedicated cell phone), the ability to have full Skype access–without the need for a special headset–could definitely be useful for quick calls home during, say, an overseas trip.
PS3 “Remote Play”: The PSP can log into a PlayStation 3 on a home network or via the Web, and stream any video, audio, or photos stored on the PS3.
Web browsing: The PSP has a built-in Web browser, but it’s the one place–more than games–where you’ll really lament the device’s lack of a touch screen (or even a numeric keypad). A lot of graphically rich pages will be cramped or broken on the screen, and the limited Flash support isn’t particularly robust (no Flash-based video, for instance). That said, using the analog stick to control the cursor is nice. And for a lot of people, it will be a better mobile Internet experience than they’re getting on a phone.
RSS reader: Separate from the Web browser is an RSS reader, but it could use an overhaul to make it easier to use and add your own feeds.
Internet radio: The PSP has a dedicated Shoutcast client that offers free streaming Internet radio. It’s just a plug-in that works through the browser. It’s overdesigned and not as straightforward or easy to use as it should be, but it works.
Search: There’s also a dedicated icon for doing a Google search.
Network update: The PSP has upgradeable firmware, and Sony has been diligent about adding additional features, fixes, and updates every few months. The upgrade is as simple as choosing the option from the system menu.
Video output
Invest in an add-on cable (about $16 for the composite or component version), and you can output the PSP’s audio and video to a TV. The PSP 3000 corrects an annoying limitation of the 2000 model: now, video playback and gameplay will work on pretty much any TV. With the 2000, gameplay was limited to progressive-scan only via component video–pretty much limiting you to HDTV hookups.
The PSP 3000 can be connected to nearly any TV–if you invest in a compatible video cable.
One annoyance remains: video content from UMD discs (prerecorded movies) and Memory Stick (home-ripped videos) can be displayed at DVD-level 720×480 resolutions–though quality will vary depending upon how the compression of the video in question. That will fill the screen on a widescreen HDTV. But games are locked into the PSP’s native 480×272 display. So, if your TV doesn’t have a robust zoom function, you’re stuck with a window-boxed experience for some games.
Accessories and add-ons
The PSP’s top-mounted USB port is designed with at least two specific accessories in mind: the PSP camera and the GPS attachment. There are also rumors of a keyboard attachment in the pipeline. Although the camera and GPS add-ons are available internationally, neither one has been officially released in North America.
Gaming
While its robust media and online functionality are impressive, for most buyers, they’ll be decidedly secondary to the PSP’s raison d’etre: gaming on the go. Yes, Nintendo’s DS remains king of the portable gaming scene in terms of units sold, but plenty of people are looking for more sophisticated (read: less kiddie-oriented) games than the DS offers. And for those who can’t abide the oh-so-cute antics of a Pokemon,Cooking Mama, Zelda, Mario, or Animal Crossing title, the PSP will be a welcome breath of fresh air. The graphics on the PSP are noticeably better than those on the DS as well–games are essentially at the level you’d expect on the PlayStation 2.
PSP games are more graphically rich–and often less kid-oriented–than many titles on the Nintendo DS.
Early on, the PSP was knocked for being little more than the “PS2 portable,” because so many of its titles were simply ports of PlayStation 2 games. And, indeed, its hit list is dominated by many PlayStation franchise standbys, including Grand Theft Auto, SOCOM, Tekken, and God of War (pictured). But many of these are phenomenal titles that have been designed for the PSP from the ground up. Genre strong suits include sports, racing, action, and shooter titles, but it’s not all sweat and blood, either–plenty of quirky puzzle games (Lumines, Puzzle Quest, and LocoRoco) are available, as well as a host of family-friendly favorites as well (Daxter, and Ratchet and Clank).
It’s also worth noting that many of the PSP games include an online multiplayer component. Some games offer ad hoc multiplayer (peer to peer, for playing against other PSPers in the same room), others offer Internet play, or both. Online gameplay is free, and–while the experience varies from title to title and is dependent on network speed–it can be just as fun and fulfilling as playing on a home console.
PlayStation Network and PlayStation Store
Currently, UMD is still the primary vehicle for delivering games and media to the PSP. But Sony has been expanding the options available on the online PlayStation Store as well. The Store allows users to rent and buy movies and TV shows, and it also allows users to buy downloadable games. (All downloadable content is stored on the Memory Stick Duo.)
Prior to the 5.0 firmware update that coincided with the release of the PSP 3000, getting content from the Store to the PSP was an arduous task–you had to first download your choices to the PC or PS3, then transfer them to the handheld. But that’s now a thing of the past: the Store is directly accessible from the PSP’s main menu, and everything can be downloaded straight to the PSP at the click of a button.
A single PlayStation Network account can be used for accessing the PlayStation Store, and you can have both a PS3 and PSP on a single account. Indeed, the Store is closely tied to the PS3: movies purchased on that system can be offloaded for viewing on the PSP, for instance.
The fact that the Store is now accessible directly through the PSP puts Sony in a better position to compete with Apple’s App Store (which has a growing number of games for the Apple iPhone/iPod Touch) and Nintendo’s DSi (which can access the online “DSi Shop” for game downloads). While the online store originally hosted just demos and ports of PlayStation One classics, Sony is now offering games that are no longer published on UMD as well as original download-only games that won’t be coming to the UMD format at all. Clearly, the company wants to usher PSP users to a download model. And if you’ve got a large enough Memory Stick, it’s a lot more convenient to have several games available at once on your PSP, instead of carrying around a bunch of clumsy UMD discs.
Battery life
The PSP 3000 has the same 1,200mAh lithium ion battery as the 2000. (It’s removeable and replaceable.) We ran a UMD movie on a fully charged PSP 3000 set at full screen brightness and half volume with the Wi-Fi turned on, and got 4.5 hours of playback time before the battery died. That’s within Sony’s rated times of 4-5 hours for UMD videos and 4-6 hours for games, and we suspect we’d squeeze a bit more life out of it if we ratcheted down the screen brightness or turned off the Wi-Fi.
Price Range: $129.00 – $169.99

Nintendo Wii

Editors’ note: While the Nintendo Wii remains as this generation’s best-selling home console, the Xbox 360 and the PlayStation 3 are now available at competitive prices. On September 24, 2009, Nintendo announced an official price drop for the Wii, bringing the console down to $200, the same price as the entry-level Xbox 360 Arcade.
Also noteworthy, Nintendo has added Wii MotionPlus to the console’s arsenal. MotionPlus promises an even more accurate motion control experience, though only certain titles support its functionality.
Be sure to visit our Wii resource page for your Wii news and accessory needs.
Nintendo has ventured off the beaten path with its newest system, and the company knows it. While the Sony PlayStation 3 and the Microsoft Xbox 360 both emphasize their impressive graphical capabilities, Nintendo downplays the importance of graphics on its new console. While the Sony and Microsoft consoles keep the branding of their respective predecessors, the oddly named Wii is a semantic departure from Nintendo’s more literally named 2001 console, the GameCube. And while the PS3 and the Xbox 360 both use conventional gamepads bristling with buttons, control sticks, and directional pads, the Wii uses a device that looks more like a TV remote than a gamepad to control its games.
These strange choices could have spelled failure for Nintendo’s newest endeavor. Underplaying processing power, using a strange new controller setup, and giving the whole package an odd name could have been major mistakes for Nintendo. (Consider some of the company’s earlier attempts to go against the grain: the Power Glove and the Virtual Boy.) But the gamble paid off: since its November 2006 release, the Wii has become a runaway hit, so popular that it remains difficult to find it in stock. It’s strange, it’s different, and it’s not as powerful as its competitors, but the Nintendo Wii succeeds in its primary mission: it’s fun to play.
Opening the box
The Wii box includes everything you need to hook the system up to a standard television: the Wii console, a wireless controller with nunchuk adapter, the sensor bar, a cradle (for mounting the console vertically), the Wii’s modestly sized power adapter, and a set of composite A/V cables. Unfortunately, composite cables don’t support the Wii’s top resolution of 480p, so HDTV owners will want to also purchase a set of Wii component cables (sold separately).
The console itself is downright tiny–easily the smallest and lightest of the new generation of game machines. At 1.75 inches high by 6.25 inches wide by 8.5 inches deep (when oriented horizontally), it is–as Nintendo promised–about the size of three DVD cases. The initial model is available only in iPod-white, but it’s a safe bet that we’ll see plenty of other colors become available as the months and years progress. Like with the PlayStation 3 and the Xbox 360, you can lay the Wii horizontally or stand it vertically (either by itself or, for added stability, in the included plastic cradle). Like the PS3, the Wii uses a slot-loading mechanism; it accepts the Wii discs (full-size 12cm) and older GameCube discs (mini 8cm), without the need for an adapter.
The Wii includes 512MB of internal memory for storing saved games, downloaded Virtual Console titles, and other data. If that half-gigabyte of onboard storage isn’t enough for you, the system has a standard Secure Digital card slot for additional storage. SD cards are cheap and plentiful, and the Wii’s support of them is a refreshing change of pace from the proprietary memory cards used by older game consoles.
In October 2008, Nintendo released an update for the Wii that allows WiiWare and Virtual Console games to be played directly off an SD card, thus essentially eliminating the console’s dreaded lack-of-storage issue. There is one catch, though: as of this writing, the console can only support up to 2GB SD cards.
While it doesn’t come with a memory card or component-video cables, the Wii does include one pleasant surprise in the box. The system comes with Wii Sports, a simple but infectious sports game that lets users get a feel for the Wii’s capabilities without investing in additional games. Wii Sports uses the system’s wireless controller as erstwhile sporting equipment, letting users swing and mock-throw it to play baseball, tennis, golf, bowling, and boxing. The different games can support up to four players at a time, but most modes require more than the system’s single controller for multiplayer options. Players can swap the remote back and forth for golf and bowling, but players who would like to box or face each other in a tennis match or a baseball game will need to purchase at least one more controller. Wii Sports feels more like a collection of five minigames than a fully fleshed-out title, but it lets users have fun right out of the box while simultaneously showcasing the system’s potential.
Setup
The Wii’s simple design makes it very easy to hook up. The back panel of the console has only five ports: one for the power adapter, one for the proprietary A/V cable, one for the sensor bar, and two USB ports for future accessories. Just plug in the sensor bar and put it either on top of or under your television, plug the video cable into your TV, and plug the power cable into the wall, and you’re ready to go.
Once everything is hooked together, just turn on the Wii to go through the software setup. Settings such as time and user name can be easily selected with the remote control’s pointer. The only remotely technical setting most users will have to deal with is the network connection, and the menu system practically walks users through the setup. The Wii’s Wi-Fi connection can work with secure WEP and WPA encrypted Wi-Fi networks, so you don’t have to make your network vulnerable just to play online. We had no problem connecting to our open wireless router, though we couldn’t test the network connection beyond that. If you don’t have Wi-Fi at all, Nintendo is said to be offering an Ethernet adapter that interfaces with one of the USB ports.
Once the Wii’s network settings are set up, the system is designed to be constantly online through Nintendo’s WiiConnect24 service. The Wii can use WiiConnect24 to automatically download system updates, additional game content, and even weather and news. When a message or system update arrives on your Wii, the disc slot glows a bright blue, even when it’s not in use–unless you disable that notification feature in the preferences menu.
Wii Channels: Media and online capabilities
The Wii’s navigation is done through a series of pages called Wii Channels that take advantage of the WiiConnect24′s always-on design. Among the Wii’s default channels are a weather forecast channel, a news channel, a message channel, a photo channel, and the cute avatar-generating Mii channel. The channel home page is the system’s default gateway, which also provides access to the disc-based Wii/GameCube games and Virtual Console titles.
The Mii Channel lets users create and modify Miis, cute little avatars for use online and in certain games. The Miis are cartoony and extremely simple, but the Mii Channel includes enough customization features for users to create Miis that look like themselves, their friends, or even celebrities. (Our Wii is currently populated with characters from The Big Lebowski.) Miis don’t seem that useful, but they can be used as characters in games such as Wii Sports, and as avatars in the Wii’s Message Channel. Since Miis are so simple, players can use their Wiimotes’ 6KB of storage to carry around as many as 10 Miis and use them on their friends’ Wiis.
The Photo Channel was a pleasantly useful surprise, though a bit of a misnomer. The channel can display and edit photos. Nintendo claims that the Wii can also play MP3 music files and QuickTime videos, but these features feel like afterthoughts; MP3s can be played only in a photo slide show, and we were unable to load a QuickTime movie on our Wii. Fortunately, the Photo Channel’s emphasis is clearly on image viewing and editing. Once up to 1,000 of your photos are loaded through the SD card slot, you can view them individually, browse them in an album view, or watch a slide show of them. The Photo Channel also includes a basic image editor, though it’s clearly built more for fun than serious editing. With its upbeat background music and some very cute image options, the editor feels a lot like the old Super Nintendo classic Mario Paint.
While on the subject of media, it’s worth noting that the Wii does not play audio CDs or video DVDs, which is something of a disappointment. Yes, everybody already has a DVD player, but with DVD playback capability being standard-issue since the last generation of game consoles, its omission here is something of a conundrum. Nintendo claims it was to keep the price down, and the company’s last-generation console, the GameCube, also lacked DVD playback. Nintendo also hasn’t indicated that it’s going to launch any sort of downloadable video or music store, and–with the Wii’s lack of a built-in spacious hard drive–that doesn’t seem like it would be on the docket anytime soon.
The Wii’s online capabilities are a mixed bag. A series of online “Channels” offers a decent alternative to PC-based Web browsing, but the system’s online gaming and community features leave a lot to be desired. That’s largely because each Wii has its own unique “friend code,” a series of numbers you can find in the system’s configuration menu. To become friends with another Wii owner, you need to send them your friend code (through e-mail, instant messaging, or a phone call–any non-Wii form of communication). Then they must give you their own Wii’s friend code, and you must enter it into your own Wii. When that’s all done, you two have become friends and can finally send messages to each other via the Wii’s “Message Channel.” If that weren’t bad enough, you have to essentially repeat the process for every Wii game you want to play online (each title has its own separate friend code, above and beyond the system’s main code). Compared to Xbox Live’s incredibly easy system of entering your friend’s Gamertag and them accepting you as a friend, the Wii system is entirely too byzantine. (That said, parents may appreciate the fact that the convoluted system makes it all but impossible for online strangers to interface with their kids.)
Beyond messaging, the various online channels offer some handy and entertaining features. The Forecast, News, and Internet Channels form the Wii’s trinity of nongaming services. They’re not quite as impressive as the Xbox Live or PS3′s online media systems, but they’re still fun and are occasionally useful to have around. The Forecast Channel turns your Wii into your own personal weather report. It displays the local weather, a five-day forecast, and even UV reports. If you want to know more than what the weather’s going to be like in your town, you can zoom out to a global view, complete with recognizable weather icons for nearly every major city. A quick drag with the Wiimote can get a weather report for anywhere from San Francisco to Tokyo. It won’t replace the Weather Channel or more in-depth online weather services, but for a quick glance at the forecast in between games, the Forecast Channel is pretty neat.
The News Channel functions similarly to the Forecast Channel, only with news instead of weather. It downloads stories from the AP wire service, which are displayed in text that can be resized and zoomed in for easier reading on large screens. The stories come with either some form of accompanying photos, or a map indicating where the news is taking place. By default, the News Channel organizes the different stories in the manner of a newspaper into sections such as national, international, regional, and sports news. Besides the newspaperlike format, stories can also be browsed through a slide show or a globelike interface similar to the Forecast Channel’s. Much like the Forecast Channel, the News Channel offers a nifty service that doesn’t replace dedicated television or online news sources.
The Internet Channel is an Opera-based Web browser for the Wii. New URLs are entered with the Wiimote via the Wii’s onscreen keyboard, and favorite Web pages can be stored in the browser’s bookmarks. The browser is surprisingly full featured, and can even load complex, Flash-heavy Web pages such as YouTube and our own CNET.com. Much like the News Channel, the pages can be zoomed in and out for comfortable reading on larger screens. It occasionally chokes on some sites, but this might be more due to the sites’ browser-sensing scripts that automatically assume the Internet Channel won’t be compatible.
While once free, Opera’s Internet Channel browser is now a 500-point ($5) download. It offers surprisingly flexible web browsing on the Wii, made even more useful with the system’s recently added USB keyboard support.
Since the Wii’s release, Nintendo has launched a handful of new channels. While they offer fun little diversions, most of these new channels feel shallow and gratuitous. The Everybody Votes channel offers a daily online survey on various, seemingly random subjects. The Check Mii Out Channel lets you share your various Miis online and have other users rate and vote for them in informal contests.
Virtual Console
The Wii’s Virtual Console offers the bulk of the system’s online content. Rather than new downloadable titles like Xbox Live Arcade or the PlayStation Network, the Virtual Console plays classic video games from generations past. Originally the VC supported NES, SNES, Nintendo 64, Sega Genesis, and Turbografix-16 titles, and recently expanded to Neo-Geo titles. Nintendo currently boasts a library of over a hundred classic games, with new titles added every Monday.
Shopping for old-school games with the Virtual Console is easy. If your Wii is online, just go to the Wii Shop channel and browse. These games cost Wii Points, with each point equivalent to a penny. They range from 500 points ($5) for NES games to 1,200 points ($12) for certain N64 titles. Wii Points can be purchased in gift card form at major retailers or with a credit card directly through the Wii Shop. Regardless of how you get your points, you’ll need to enter them into your account through the Wii Shop. If you have a Wii Points card, you can redeem it by entering a code through your Wii. If you want to buy the points directly online, you have to enter your credit card information with the Wiimote through the Wii’s software keyboard.
Once you have your points, you can start shopping. Go into the Wii Shop and select Virtual Console, then browse through the various games available. Each game has a title screenshot and a short description so that you can learn a bit before you decide to buy. When you’re ready, just click Download, and you can confirm the purchase. The Wii will tell you exactly how much space you’ll have left on the Wii and how many Wii Points you’ll have left in your account after the download. After you confirm the purchase, the Wii begins downloading your chosen game automatically. The progress of the download is shown by a cute animation of the 8-bit Super Mario Bros. Mario chasing coins and hitting blocks. The downloads can take less than a minute for NES games, or as much as 10 minutes for Nintendo 64 games. Once the game is downloaded, the program will boot you back to the Wii Shop’s main menu.
Downloaded Virtual Console games appear as individual channels in the Wii’s main menu, and playing those games is as simple as selecting their channel and pressing start. The VC emulator loads the game, and your retro fun begins.
VC games are essentially perfect emulations of their original versions, which is both good and bad for gamers. Classic purists will be thrilled at the genuine, old-school gameplay experience, but more casual players hoping for the enhanced graphics or online play found in some XBLA retro games will be disappointed. At most, a few N64 games remove licensed logos from in-game billboards for legal reasons, but otherwise remain untouched. For extra old-school experience, the Wiimote itself can be turned sideways and handled like a conventional controller for NES and Turbographix-16 games. For SNES, Genesis, and N64 games, however, you’ll need either an old GameCube controller plugged into one of the system’s GC ports or the Wii Classic Controller plugged into your Wiimote.
Wide-screen users will notice the one annoying flaw of the Virtual Console: old-school games have no wide-screen support. If you play on a wide-screen TV, your retro game will be stretched noticeably. Though a firmware update may be in the system’s future, the only way to fix this issue currently is to set your television to a 4:3 aspect ratio for Virtual Console games and set it back to wide-screen for regular games.
The Wiimote controller
Wii Sports also doubles as a tutorial for familiarizing yourself with the system’s unique wireless controller, which is what really sets it apart from competing consoles–and all the game systems that have come before it. The Wiimote, as it’s been affectionately dubbed, is a sophisticated motion-sensing controller that connects wirelessly to the Wii via the Bluetooth wireless protocol.
This revolutionary design isn’t completely wireless: to function, it requires the placement of the Wii’s sensor bar either on top of or beneath your television screen. Fortunately, the sensor bar is extremely unobtrusive, and we forgot it was even there minutes after setting up the system. The sensor bar is a small and light plastic rectangle about the size of two pens laid end to end, and it connects to the Wii with a very long cord (about eight feet), so its setup is simple and flexible. The sensor bar comes with a tiny, clear plastic base with adhesive squares on its feet, so you can stick it securely on the top of your television, even if it’s a narrow flat-panel screen. (If the thin cable is an issue, the battery-powered Nyko Wireless Sensor Bar works perfectly well.)
Accelerometers inside the remote sense how the device is being held and if it’s being moved in any direction. These sensors control actions such as baseball bat and golf club swings in Wii Sports, Link’s sword slashes in The Legend of Zelda: Twilight Princess, and even steering trucks in Excite Truck. Moreover, you hold the Wiimote differently depending on the game: grasp it like the hilt of a sword in Zelda and Red Steel, as a baseball bat or tennis racket in Wii Sports, or hold it horizontally as a steering bar for Excite Truck. Because the Wiimote is so light, these controls and movements can take some getting used to. Fortunately, a speaker and a force-feedback module built into the Wiimote can provide additional tactile and audio feedback for your actions and add an extra bit of immersion to the Wii experience. For example, the remote’s tiny speaker makes an audible “Clang!” when Link swings his sword, and it rumbles when Link strikes an enemy. Even menu selections on the Wii are signaled by helpful little vibrations of the Wiimote.
The Wiimote also uses a set of infrared sensors to determine the remote’s orientation in regard to the television. A set of IR diodes in the Wiimote communicate with the Wii’s sensor bar to serve as a pointer for navigating menus and aiming weapons in first-person shooters. Again, this control system takes some getting used to, but once you adapt to the control, pointing with the Wiimote feels much more natural than using an analog stick. It doesn’t quite replace the beloved mouse-and-keyboard combination for FPS games, but–after getting acclimated to it–we found it worked better than traditional console controllers.
While the new control system is both fun and innovative, the pointer gets occasionally jerky or twitchy, and the tilt controls require a light and subtle touch. Part of this can be attributed to the Wii’s learning curve, and after a few hours we barely noticed those quirks. Unfortunately, the Wii doesn’t currently have a way to manually calibrate the Wiimote’s controls; you’re forced to trust the Wii’s generally accurate automatic calibration.
The remote’s stand-alone abilities are impressive enough, but it also has a device port so that accessories can be plugged directly into it. The Wii comes with a nunchuk attachment, a small device that plugs into the remote and contains an analog stick and two additional buttons. The nunchuk augments the Wiimote in many games, such as controlling characters’ movements in Twilight Princess or Red Steel. The nunchuk also contains motion-sensing equipment, so it can be shaken and rocked to perform additional actions. For example, shaking the nunchuk in Twilight Princess executes a spinning slash attack.
The nunchuk is the most commonly used Wiimote accessory, but others are available. In addition to the aforementioned Classic Controller (for Virtual Console games). Nintendo launches the Zapper this November, a plastic enclosure for the remote and nunchuk that lets you handle both controllers like a machine gun. Several games are already being crafted for the Zapper’s design, though it remains a simple enclosure; besides the the nunchuk and the classic controller, we haven’t seen many more uses for the port at the bottom of the remote.
This wireless, motion-sensing goodness doesn’t come without a price. The Wiimote uses two AA batteries, which must power the remote’s accelerometers, IR sensors, Bluetooth radio, speaker, rumble module, and any attachments you plug in (the batteryless nunchuk draws its power from the Wiimote). The Wii doesn’t come with any sort of charger, so you’ll almost certainly want to pick up a set of at least four rechargeable AA batteries and a battery charger, or opt for a third-party solution such as Nyko’s Wii Charge Station. Another factor to consider is that extra controllers a pretty pricey: $40 for additional Wiimotes, plus another $20 for the nunchuk.
In June 2009, Nintendo introduced Wii MotionPlus, an attachment for the Wii remote that promises improved motion control and accuracy. While the initial games that took advantage of the device didn’t really impress us, Wii Sports Resort displays the true potential of Wii MotionPlus. For more on MotionPlus and how it affects gameplay, check out our review.
Gameplay and graphics
The Wii’s biggest and most obvious appeal is the ability to use its motion-sensing controller to play Wii-specific games. The Wii’s release lineup includes the highly anticipated Legend of Zelda: Twilight Princess and the addictive pack-in party game Wii Sports, as well as a variety of more traditional third-party titles (many of which have been enhanced to use the Wiimote control). But while you’re waiting for some more innovative Wii titles to arrive, there will still be plenty of games to play. The Wii is fully backward compatible with the Nintendo GameCube and includes four built-in GameCube controller ports and two GameCube memory card slots for gamers who want to enjoy their last-gen games. To play those older games, you’ll need at least one GC controller (best choice: the wireless WaveBird) and (if you want to save your progress) a memory card. Truth be told, though, the list of truly great GameCube titles is short and sweet.
If Wii and GameCube games aren’t enough, the Wii also features Nintendo’s Virtual Console, a library of games from the Nintendo Entertainment System (NES), Super NES, Nintendo 64, Sega Genesis, and Turbografix-16 systems. Games can be purchased and downloaded over Nintendo’s online Wii Store, where they are stored on the Wii’s system memory or SD card. Virtual Console game purchases are tied to the Wii’s network ID, so you can’t pop your Virtual Console games onto an SD card and take them over to play them on a friend’s Wii. On the bright side, Nintendo is pledging that already purchased games can be downloaded again free if you accidentally lose or delete your data. Games are purchased with Wii Points, which can be purchased via credit card or gift card (100 Wii Points equals one U.S. dollar)–the system is essentially identical to Microsoft’s tried-and-true Xbox Live Marketplace (Sony’s fledgling PlayStation store will denominate purchases in real currency, but is functionally the same). NES games will cost the equivalent of $5 (500 points), Turbografix-16 games $6, Super Nintendo and Sega Genesis games $8, and Nintendo 64 games $10.
While the Wii’s controller is very advanced and innovative, its processing power is not. The system uses a more powerful version of the Nintendo GameCube’s processor, and it doesn’t have nearly as much polygon-pushing power as the Xbox 360 or the PlayStation 3. While Microsoft’s and Sony’s consoles support high-definition outputs of up to 1080p, the Wii can hit only the GameCube’s ceiling of 480p, and even that mode can’t be used with the Wii’s included composite A/V cables. (Most if not all of the Wii’s games will, however, be optimized for wide-screen TVs.) The Wii also lacks advanced surround sound, instead sticking with the GameCube’s Dolby Pro-Logic II matrixed surround (based on a stereo signal, not native 5.1). In other words, if you’re looking for state-of-the-art eye candy, you’re going to want to opt for the PS3 or the Xbox 360–either of which will take a significantly larger chunk of your bank account.
Conclusion
Is the Wii worth picking up? It all depends on what you’re looking for. If you’ve been clamoring for an all-purpose next-generation multimedia box with blinding HD graphics, the Wii will be a disappointment. But Nintendo didn’t intend to compete in that arena anyway: the Wii is focused squarely on delivering fun and innovative gameplay, leaving Sony and Microsoft to battle it out at the high end. The Wiimote and its motion-sensing, pseudo-virtual-reality controls are the biggest draws of the console, and its online capabilities, Wii Channels, Virtual Console, and GameCube backward-compatibility are just a thick, sweet layer of icing on an already tasty cake. Likewise, the Wii is the only home console that lets you play games featuring nostalgic Nintendo-only franchises such as Mario, Zelda, and Metroid. With a price tag of just $250–far less than those of its competitors–and the included Wii Sports disc that provides mindless fun out of the box, the Nintendo Wii won’t disappoint.
Price : $ 199.99

HP TouchSmart 600




The HP TouchSmart 600 shows how getting an early jump on unproven technology can pay off. HP was first to market with a touch-based all-in-one PC more than two years ago. Now that Windows 7 has spurred almost every major desktop vendor toward multitouch, HP has the advantage of years of real market feedback to help refine the TouchSmart 600. The result, while still not perfect, is the best implementation of touch input we’ve seen so far in an all-in-one. Also to HP’s credit (and likely Sony’s chagrin), even if the TouchSmart 600 had no touch capability, by incorporating all of the features we’ve loved in Sony’s Vaio LV line, HP has matched Sony in crafting a robust standalone home entertainment device. This $1,599, 23.5-inch all-in-one won’t be for everyone, but those willing to find room for the TouchSmart A600, cooks especially, will be rewarded with an innovative, feature-rich all-in-one.
On the outside the TouchSmart 600 doesn’t look that different from HP’s previous all-in-one, the TouchSmart IQ816. It has the same glossy black plastic exterior, with graceful curves down its side. It’s not quite as design-forward as the iMac, but it’s as visually appealing, if not more so, than new all-in-ones from Gateway and Sony.
What HP’s design lacked in its earlier version was an easy means to mount it on the wall. Sony made a big push last year to position its LV series all-in-ones as living room-ready devices, which had both the hardware and the design elements to match. Clearly taking a page from Sony’s guidebook, HP has made the TouchSmart fully VESA-mount compliant. Simply unscrew a panel on the back and then unscrew the stand to reveal the wall-mount inputs.
HP made the TouchSmart 600 home entertainment-friendly by adding HDMI and composite audio/video inputs and a dedicated button for switching between sources.
HP has also borrowed from Sony’s shrewd connectivity features, and taken them one step further. HP has added not only an HDMI input with a dedicated button for switching input signals, but also a set of composite video and audio ports as well. That means you can connect multiple external video sources to the TouchSmart, such as game consoles, a cable box, or HD cameras, and switch between them and your Windows desktop seamlessly. Sadly, but not surprisingly given the regulatory implications, you can’t get Windows to talk to those devices, which means your DVR options are restricted to the built-in hybrid TV tuner. Sony’s all-in-one has the same limitation.
Along with the inputs for external video sources, the TouchSmart A600 comes with a slot-loading Blu-ray drive, as well as touch-driven Hulu and Netflix interfaces into its new touch software carousel (more on that in a minute). All of these features would be meaningless without decent screen and audio quality to back them up, and for the most part the TouchSmart 600 delivers. The audio ouput is easily the strongest we’ve seen from an all-in-one this year, mostly because it’s loud enough to fill a room. We noticed some pixel noise in the HD video from the 23.5-inch 1,920 x 1,080 display, but not enough to be distracting, especially if you’re watching from a distance.
While HP has clearly borrowed from Sony in its wall-mounting and video input capabilities, the software designed for its touch interface is unique and just as compelling. We won’t go over every feature in HP’s custom-made application carousel, but you’ll find the usual collection of painting, note taking, and other apps. But four new additions to HP’s touch-screen arsenal set it apart, three from choosing partners wisely, and the fourth the product of its own development.
HP has partnered with Twitter, along with Netflix and Hulu, to add touch-friendly interfaces to those services via HP’s touch software carousel.
The three partner programs provide straightforward interfaces with Hulu, Netflix, and Twitter via the TouchSmart software carousel. We asked HP about a possible Facebook interface and received a vague nondenial. Even without Facebook, accessing streaming content from Hulu and Netflix are smart, obvious choices to add to the home entertainment-oriented TouchSmart 600. Of course you could simply get to those services via a standard browser window, but making them touch-friendly actually makes them easier to use, especially if you put the TouchSmart in a place in your home where you might walk up and use it.
Your kitchen may be the most obvious place for many of you to install a PC you might walk up to, at least provided you have the counter space. If you do bring it into your kitchen, you’ll be able to take advantage of one of the TouchSmart 600′s best features. Scroll along the TouchSmart’s application carousel and you’ll find the Recipe Box program, which gives you the best tool we’ve seen for organizing recipes you find from the Internet.
Recipe Box has a built-in browser window from which you can navigate to, and bookmark, any Web site. Once you find a recipe online, the Recipe Box software can scrape it, and then format it properly onto a touch-friendly form, neatly isolating ingredients and instructions. You can then use Recipe Box’s built-in voice recognition and text-to-speech software to verbally command the TouchSmart to read the recipe back to you out loud, step-by-step.
We hate to say “killer app”, but HP’s Recipe Box touch app might convince foodies that a PC in the kitchen actually makes sense.
We found the scraping capability worked with more sites than not, with a few notable exceptions. We were able to pull recipes down from Epicurious, Food Network, Martha Stewart, and About with no transcription errors and mostly perfect formatting. We had no luck at Food and Wine Magazine and Cook’s Country, however. You can enter recipes manually, and also edit and add notes to recipes you pull down automatically, but the capability to grab and organize recipes from the Web in such a highly intuitive manner will surely appeal to Web-inclined chefs.
The voice-recognition and text-to-speech capabilities are more of a work in progress. Standing a foot, and then 5 feet away from the TouchSmart, we had luck on our first try speaking commands like “Beginning,” “Back,” and “Continue,” to advance the text-to-speak function through each recipe. Voice-recognition training software can help you improve accuracy, but we found the TouchSmart had trouble recognizing our voice when we stood off at an angle. It also sometimes took a few tries before it responded to our commands, and it also wouldn’t recognize voices other that of your reviewer. A Bluetooth headset (not included) can let you command Recipe Box from longer distances.
As promising as we find HP’s new touch programs, Recipe Box in particular, we found the touch interface unresponsive at times, and the main touch software carousel can be slow to load. The lag time is similar to what we found with Gateway’s first Windows 7-based touch all-in-one, the One ZX6810-01. As long as you’re patient with the touch response and willing to suffer a few repeated finger movements, the experience is for the most part fine, but it’s clear that there’s still room for the technology to improve.
Price Range : $929.99 – $1,345.00

Garmin Nuvi 1690




* Manufacturer: Garmin
* Part Number:0100082200
General
* Width 4.9 in
* Depth 0.7 in
* Height 3.1 in
* Weight 6.2 oz
GPS System
* Recommended Use Hiking , Automotive
* Connectivity USB
* GPS Functions / Services Distance , Time/date , Lane Assistant
* Voice Navigation instructions , Street name announcement
* Antenna Built-in
* Features Clock , ecoRoute , Calculator , Custom POIs , Fuel prices , Garmin Lock , Photo viewer , Garmin Garage , Garmin HotFix , Emergency Help , Built-in speaker , Automatic routing , Downloadable POIs , Preinstalled POIs , Currency converter , Speed limit warning , Measurement converter , Speed Camera warnings , 2D / 3D map perspective , Hands-free calling via Bluetooth , TMC (Traffic Message Channel) ready
* Supported Memory Cards microSD
* Software Included MapSource City Navigator Europe NT
Navigation
* Waypoints 1000
* Navigation routes 10
* Trip computer Trip timer , Trip distance , Avoid highways , Quickest route , Avoid toll roads , Fast/short route , Street address search
Built-in Display
* Type TFT – Widescreen
* Resolution 480 x 272
* Diagonal Size 4.3 in
* Display Illumination Yes
* Color Support Color
* Features Touch screen
Connections
* Connector Type USB
Battery
* Battery technology Lithium ion
* Mfr estimated battery life 4 hour(s)
Miscellaneous
* GPS design features World clock , Currency and unit converter , Calculator , Qwerty or ABC keyboard , Touchscreen , Built-in speaker , Auto re-Route , Photo navigation , Picture viewer , Route avoidance
* Included GPS accessories USB cable , Dashboard disc , Car power adapter
Price Range : $369.97 – $459.00

Change the Title of Yahoo Messenger


Here’s how you change the title text that appears at the top of the Messenger window. By default, this is “Yahoo! Messenger”, followed by your status. Simply edit the ymsgr.ini file, which you will find in the same folder as the Messenger program, in your Program Files folder. Locate the file and open it in Notepad. Then, at the end, add the following:
[APP TITLE]
caption=YOUR TEXT
Here, “YOUR TEXT” is whatever you want in the title bar. Save the file and close Messenger. When you restart it you will see your text in the title bar.

Net Detective

http://orders.netdetective.net/cgi-bin/shop.cgi?product=ND&offer=NDCMPL1&affiliate=093390

Creating your own search engine and Earn Money

n this article I will list certain web services that allow you to create a search engine of your own. These are different from adding a search feature or a search engine on your web site. If you want that, I suggest you go to free website search engines or web site search scripts (written in Perl).

Gigablast site search

The Gigablast web site search is a free service that allows visitors to search web pages from your web site or from any other sites that you select. You can get results in XML format which you can then place in any design template. Integrating the Gigablast web site search is very easy. You simply need to copy-paste a bit of HTML code on your web page and customize it to suit your requirements. Also, if you use the Gigablast search box on your web site, you get a Gigaboost (an advantage in search engine rankings in the Gigablast search engine). You can employ this service to search pages in the main web index of Gigablast or you can search for pages that are in the site search index.
www.Gigablast.com

Google Co-op Custom Search Engine

This service from the most popular search engine allows you to create a “free custom search engine that reflects your knowledge and interests”. You begin by including web sites that you want to be searched and then put the search box and results into your web site. You can customize the look and feel to match the design of your web site. You can also make money from the relevant ads displayed in the search results.
Google Custom Search Engine

Smart Search – create your own pay-per-click search engine and earn money!

Smart Search from SmarterScripts is a search engine script that allows you to create a pay-per-click search engine. What this means is that you create a search engine and let advertisers bid on specific keywords to get their web site listed on your site. The script is written in Perl and employs sendmail, so you need to check if your hosting service has provision for these.
Cost: $89.00
www.smarterscripts.com

Hyperseek search engine products

The Hyperseek search engine comes in 4 flavors to suit different needs – Lite, Full, Pro and Leased. It allows you to create a search engine and directory and is highly customizable. It offers a full end-to-end solution and includes affiliates section, advertisers section, thorough tracking and statistics. Hyperseek makes building your own pay-per-click (PPC) search engine a very easy task.
Hyperseek.com

Gossamer Links

Written in Perl, Gossamer Links lets you manage any type of directory including image galleries, press releases, Yellowpages, company directories or any other categorized database. It runs on a powerful, well tested engine and provides you all the tools to manage your database effectively. You have the option of creating static search engine friendly HTML pages or dynamic pages for the directory. The search results are produced in XML format that allows you to share content between sites. Gossamer Links is fully template based which you can customize to fit you web site’s needs.
Cost: $450.00

HTC HD2

There's no question that the HTC HD2 is the best Windows Mobile phone on the market right now. What remains to be seen, however, is whether the HD2 will hold any appeal by the time it gets to T-Mobile, considering that Windows Phone 7 Series is on the horizon. The size of the phone alone is enough to deter some people, but will the promise of something completely new and exciting keep potential buyers at bay? Obviously, it's a bit hard to say without any Windows Phone 7 Series devices to compare it to at the moment. Plus, we still have a long way to go until we see any Windows Phone 7 Series handsets actually for sale, so we think the HD2 might have a fighting chance. We'll take a look again when we finally get T-Mobile's HTC HD2 in for review. You can now purchase the HTC HD2 unlocked for about $650, but for that kind of money, we'd think you'd want to wait around for the extra entertainment features and 3G support.
Design
Whether you have an allegiance to a particular brand or operating system, you have to admit that the HTC HD2's design is pretty impressive. At 4.74 inches tall by 2.64 inches wide and 5.54 ounces, the smartphone demands your attention and we don't deny it's a beast. In fact, we suspect its size will be a turnoff for some; it's not exactly the most pocketable device and it's quite a handful to hold while on a call. That said, we have to give credit where credit is due. For the HD2 to pack in a massive 4.3-inch touch screen and all of its features and remain just 0.43 inch thick is no small feat. In addition, the hardware feels solid with a mix of stainless steel and soft-touch finish.


The HTC HD2 is quite a handful. It's certainly not the most pocket-friendly device, but on the upside, you get a massive 4.3-inch display.
Of course, what really makes the HD2 stand apart from the sea of touch-screen smartphones is its display. The HD2's 4.3-inch capacitive touch screen is the largest we've seen on a smartphone to date. Couple the size with the sharp WVGA (480x800) resolution and you have one gorgeous mug. It's vibrant, sharp, and readable in various lighting conditions. Photos, videos, Web sites, and messages are all that much easier to see, thanks to the extra real estate. The virtual keyboard also benefits from the larger screen as both the portrait and landscape are spacious and quite easy to use. As a person who prefers physical keyboards and has a hard time adjusting to virtual ones, the HD2's roomy layout definitely made for an easier transition and allowed me to type faster compared with other onscreen keyboards.


One of the advantages of having such a large screen is that the onscreen keyboard is quite spacious and easy to use.
As you might have guessed from the aforementioned portrait and landscape modes, the display has a built-in accelerometer. It was fairly responsive during our review period, changing the screen orientation within a second or two of rotating the phone. It also has a proximity sensor so the display will be inactive when you're on a phone call to prevent any accidental "mispresses" from your cheek. One other feature of note is the HD2's multitouch support. Yes, you can use the coveted pinch-to-zoom gesture in various apps, including the browser, photos, and e-mail.


On the bottom, you'll find a 3.5mm headphone jack and Micro-USB port.
Below the screen, there are a handful of quick-access buttons, including Talk and End keys, a Home button, a Start menu shortcut, and a back button. You also get a volume rocker on the left side, and you'll find a 3.5mm headphone jack and a Micro-USB port on the bottom. The camera and flash are on back as one would expect, while the microSD expansion slot is located behind the battery door.
Our unlocked HTC HD2 came packed with an AC adapter (though the plug is U.K. standard, so you'll have to get an adapter to use it in the States or elsewhere), a USB cable, a 2GB microSD card, a wired stereo headset, a soft protective pouch, and reference material. For more add-ons, please check out our cell phone accessories, ringtones, and help page.
User interface
At its core, the HTC HD2 is another Windows Mobile 6.5 device with the staple apps like Microsoft Office Mobile Suite, Internet Explorer Mobile, and Windows Media Player, as well as Windows Marketplace for Mobile and Microsoft My Phone backup service. However, the HD2 also employs the HTC Sense user experience, which masks the traditional Windows Mobile UI and that's a good thing.
Similar to the versions running on HTC's Android devices, Sense offers a tabbed toolbar along the bottom of the screen that allows you to easily run through and launch various apps by dragging your finger left to right, or vice versa, and then letting go when you reach the desired program. There are 11 available tabs in total, including ones for people, calendar, Internet, music, and stocks, and you can always add or remove tabs from the home screen by pressing the Menu key or going to the Settings and checking off the appropriate boxes in the list.

HTC HD2 - black

It's been a long wait but the HTC HD2 is now officially available from T-Mobile. Much like the unlocked version, which we reviewed in February, the smartphone offers awesome features, such as a luxurious 4.3-inch capacitive touch screen, a 1GHz Snapdragon processor, and a 5-megapixel camera. But T-Mobile sweetens the deal by preloading the device with a ton of entertainment apps. However, the question is not so much whether the HD2 is awesome (because it is), but whether it's worth getting, now that Windows Phone 7 Series has been announced.
That's always the problem with tech though, isn't it? There's always something newer and better around the corner, but at the same time, by waiting and waiting for the next big thing, sometimes you miss out on some really great devices and that's sort of how we feel about the HD2. (Clearly, some of you feel the same way, as the HD2 sold out in many retail channels and were in short supply at T-Mobile stores on launch day.) Obviously, the size and older Windows Mobile 6.5 will turn off some people, but we think the HD2's power and the fact that it can legitimately double as a multimedia device makes it one of, if not, the best smartphone in T-Mobile's lineup. The T-Mobile HTC HD2 is available for $199.99 with a two-year contract or $449.99 with an Even More Plus Plan, which doesn't require an annual contract.
Design
Whether you have an allegiance to a particular brand or operating system, you have to admit that the HTC HD2's design is pretty impressive. At 4.74 inches tall by 2.64 inches wide and 5.54 ounces, the smartphone demands your attention and we don't deny it's a beast. In fact, we suspect its size will be a turnoff for some; it's not exactly the most pocketable device and it's quite a handful to hold while on a call. That said, we have to give credit where credit is due. For the HD2 to pack in a massive 4.3-inch touch screen and all of its features and remain just 0.43 inch thick is no small feat. In addition, the hardware feels solid with a mix of stainless steel and soft-touch finish.


The HTC HD2 has a luxurious screen but the trade-off is that the phone is large.
Of course, what really makes the HD2 stand apart from the sea of touch-screen smartphones is its display. The HD2's 4.3-inch capacitive touch screen is the largest we've seen on a smartphone to date. Couple the size with the sharp WVGA (480x800 pixels) resolution, and you have one gorgeous mug. It's vibrant, sharp, and readable in various lighting conditions. Photos, videos, Web sites, and messages are all that much easier to see, thanks to the extra real estate. Clearly, T-Mobile saw the benefits of such a display and thus packed the HD2 with a ton of entertainment features that would take full advantage of the screen (more on this later).
The virtual keyboard also benefits from the larger screen; both the portrait and landscape are spacious and quite easy to use. As a person who prefers physical keyboards and has a hard time adjusting to virtual ones, the HD2's roomy layout definitely made for an easier transition and allowed me to type faster compared with other onscreen keyboards. Even better, the T-Mobile HD2 offers Swype as an option.
Swype has quickly become one of our favorite options in terms of onscreen keyboards. It lets you input text by dragging your finger on the keyboard from letter to letter instead of pecking at each key individually. It also automatically enters a space after you complete a word and includes certain tricks, such as circling a key to input a letter twice. We know it sounds a bit crazy, and we were definitely skeptical but we've been pleasantly surprised by Swype's accuracy and efficiency every time we use it. It often takes less time to compose a message with Swype and the mistakes are minimal. It's a little tricky when you're spelling out longer words but overall, we're sold and even if you're not, you have your choice of other keyboard options.


The HD2 offers a traditional onscreen QWERTY keyboard as well as a Swype keyboard.
As you might have guessed from the aforementioned portrait and landscape modes, the display has a built-in accelerometer. It was fairly responsive during our review period, changing the screen orientation within a second or two of rotating the phone. It also has a proximity sensor so the display will be inactive when you're on a phone call to prevent any accidental "mispresses" from your cheek. One other feature of note is the HD2's multitouch support. Yes, you can use the coveted pinch-to-zoom gesture in various apps, including the browser, photos, and e-mail.


On the bottom of the device, you'll find a 3.5mm headphone jack and a Micro-USB port.
Below the screen, there are a handful of quick-access buttons, including Talk and End keys, a Home button, a Start menu shortcut, and a back button. You also get a volume rocker on the left side, and you'll find a 3.5mm headphone jack and a Micro-USB port on the bottom. The camera and flash are on back as one would expect, and the microSD expansion slot is located behind the battery door.

Apple iPhone 3GS - 32GB - black

Features
Since the iPhone 3GS inherits many of the features from the previous model, we'll concentrate on what's different on this device. If you need a refresher on such elements as the clock, YouTube, weather, iPod player, calculator, and e-mail, please see our iPhone 3G review. We'll start off with the new features that only the iPhone 3GS will offer.
Camera
Until now, the iPhone's camera has been good, but far from great, with decent photo quality, but no editing features. Apple didn't include options such as white balance, a digital zoom, or a self-timer that come standard on many basic VGA camera phones. The minimalist shooter bothered us so much that we began to worry if Apple was leading a new trend of "dumbing down" cell phone cameras.


The iPhone 3GS' camera still lacks a flash.
The iPhone 3GS puts some of those fears to rest. Apple boosted the camera's resolution to 3 megapixels and added a new "Tap to Focus" feature. As you point the lens toward your subject, a small box appears on the center of the display. Tapping that square focuses the camera automatically on that point and adjusts the white balance, color, contrast, and exposure accordingly. If you'd rather focus on the edge of your shot, just tap the display at your chosen point and the square moves with you. If you don't tap anywhere, the camera will focus the entire frame.

Tap to Focus performs well. For example, if we photographed a book cover sitting on a desk, we were able to get a clear reading on the book's title. If we shifted the focus away from the book, the title became somewhat blurry. Alternatively, if we focused on the brightest part of an image, the entire picture would appear brighter. But if we focused on the darkest part of any image, the photo would darken accordingly. The iPhone still doesn't come with a flash, though, so don't expect miracles.
On the other hand, the new automatic macro setting didn't appear to make much of a difference. Close-up shots looked slightly better on the iPhone 3GS than they did on the iPhone 3G, but we couldn't tell when the macro focus was working and when it wasn't. As with the autofocus feature, the macro setting is a welcome addition, but we'd prefer to have more control over it. In other words, the iPhone 3GS' camera is smarter than those on the earlier iPhones, but the camera, rather than the user, still runs the show.

The iPhone 3GS' indoor shots were just average.
On the whole, the iPhone 3GS' photo quality looks better than the 3G camera's quality, but it depends on the shot. Outdoor shots and photos taken in natural light looked less blurry in our tests, with brighter colors. Photos taken during cloudy days were less likely to be blown out, and photos in low-light conditions looked brighter and had less of an orange tint. Indoor shots without natural light showed little change, however. The iPhone's camera is not optimized for fluorescent light. For a full gallery of shots taken with the camera, see our iPhone 3GS camera slideshow.
Video recording
The iPhone 3GS is the first iPhone to offer video recording, another feature other phones have offered for years. Apple makes up for some lost time by offering an easy-to-use video-editing option right on the phone.


The video recorder has a simple interface and you can edit clips right on the display.
Controls for video shooting work just like the still camera's controls, and you can use the Tap to Focus feature here, as well. The quality is just VGA, but the camera shoots at 30 frames per second, so while colors look muted and some videos appear washed out, the iPhone 3GS did better at handling movement than most cell phone cameras. After you're done recording, you can send your clip in an e-mail or upload it directly to your YouTube account. We were able to upload to YouTube and send a video from our synced IMAP4 Exchange account, but when we tried to send a video from a synced Yahoo POP3 account, an error occurred. We're checking with Apple on the discrepancy and will report back.


Apple iPhone 3GS - 32GB - black (AT&T)


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  • Quick specs
  • Service provider: AT&T
  • Cellular technology: WCDMA (UMTS) / GSM
  • Talk time: Up to 600 min
  • See full specifications

Add to my list Product summary

The good: The iPhone 3GS finally adds common cell phone features like multimedia messaging, video recording, and voice dialing. It runs faster; its promised battery life is longer; and the multimedia quality continues to shine.
The bad: The iPhone 3GS' call quality shows no improvements and the 3G signal reception remains uneven. We still don't get Flash Lite, USB transfer and storage, or multitasking.
The bottom line: The iPhone 3GS doesn't make the same grand leap that the iPhone 3G made from the first-generation model, but the latest Apple handset is still a compelling upgrade for some users. The iPhone 3GS is faster and we appreciate the new features and extended battery life, but call quality and 3G reception still need improvement.
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CNET editors' review

  • Reviewed on: 06/17/2009
  • Updated on: 09/25/2009
  • Released on: 06/19/2009
Editors' note: On September 25, 2009, AT&T activated multimedia messaging for the iPhone 3G and 3GS. Also, for more on the TomTom Car Kit for iPhone, please see our full review.
Three years after the first rumors of an Apple cell phone began to make the rounds, the iPhone continues to garner huge buzz, long lines, and a growing share of the cell phone market. And as we approach the second anniversary of the first model's frenzied launch day, Apple drops the newest model in our laps. The iPhone 3GS, which will hit stores June 19, promises faster processing and network speeds, extended battery life, more memory, and additional features. It's enough to get our attention, but not enough to get us completely excited.
In many ways, the iPhone 3GS delivers on its promises. The battery, which could sometimes deplete in less than a day on the iPhone 3G, lasted longer in our preliminary tests, and the phone's software ran noticeably faster. Yet, we still have some concerns. A faster AT&T 3G network isn't going to happen overnight, and some features, like tethering and multimedia messaging, aren't scheduled until later in summer 2009. We also struggled to see any change in call quality, which, as any iPhone owner can tell you, remains far from perfect.
So should you buy it? That will depend on how much you'll have to pay for the privilege. If you don't own an iPhone yet, and you've been waiting for the right model, now is the time to go for it. The same goes for iPhone Classic owners who never made the jump to the iPhone 3G. But, if you're a current iPhone 3G owner, the answer isn't so clear. If you're eligible to upgrade at the cheapest prices ($199 for the 16GB model and $299 for the 32GB model), we suggest doing so, as long as you don't mind the required two-year contract. If you own an iPhone 3G, but are not yet eligible for the upgrade, we recommend upgrading to the new iPhone OS 3.0 operating system, and then waiting. As much as the iPhone 3GS brings, it's not worth the extra $200 that the 16GB and 32GB models cost.


iPod Touch OS 3.0 media features Play CNET Video

Design and interface
The iPhone 3GS looks exactly like the previous model. It shares the shape and the same external controls, but the iPhone 3GS is unique in a handful of ways. You can get both memory sizes in white or black, and the iPhone 3GS display sports a fingerprint-resistant oleophobic coating that is supposed to attract fewer fingerprints and smudges. The new model shares the same dimensions as its predecessor, but it's slightly heavier (4.76 ounces versus 4.7 ounces), a virtually unnoticeable difference.


The iPhone 3GS has the same external design as the iPhone 3G.
The menu interface is also the same, but in the past year, as we've added apps to the Home screen, something new has begun to bother us. As intuitive and simple as the interface is, it becomes unwieldy after you get above four menu pages. Swiping through multiple pages is tedious; and it's rather painful to drag applications from page to page if you're an organizational freak. We hate that there's no way to categorize related apps into folders, such as one for news, another for social networking, and so on. Not only would this cut down on menu pages, but you'd also be able to find your app faster. And while we're at it, how about letting us delete some of the native apps we never use?
Features
Since the iPhone 3GS inherits many of the features from the previous model, we'll concentrate on what's different on this device. If you need a refresher on such elements as the clock, YouTube, weather, iPod player, calculator, and e-mail, please see our iPhone 3G review. We'll start off with the new features that only the iPhone 3GS will offer.
Camera
Until now, the iPhone's camera has been good, but far from great, with decent photo quality, but no editing features. Apple didn't include options such as white balance, a digital zoom, or a self-timer that come standard on many basic VGA camera phones. The minimalist shooter bothered us so much that we began to worry if Apple was leading a new trend of "dumbing down" cell phone cameras.


The iPhone 3GS' camera still lacks a flash.
The iPhone 3GS puts some of those fears to rest. Apple boosted the camera's resolution to 3 megapixels and added a new "Tap to Focus" feature. As you point the lens toward your subject, a small box appears on the center of the display. Tapping that square focuses the camera automatically on that point and adjusts the white balance, color, contrast, and exposure accordingly. If you'd rather focus on the edge of your shot, just tap the display at your chosen point and the square moves with you. If you don't tap anywhere, the camera will focus the entire frame.

Tap to Focus performs well. For example, if we photographed a book cover sitting on a desk, we were able to get a clear reading on the book's title. If we shifted the focus away from the book, the title became somewhat blurry. Alternatively, if we focused on the brightest part of an image, the entire picture would appear brighter. But if we focused on the darkest part of any image, the photo would darken accordingly. The iPhone still doesn't come with a flash, though, so don't expect miracles.
On the other hand, the new automatic macro setting didn't appear to make much of a difference. Close-up shots looked slightly better on the iPhone 3GS than they did on the iPhone 3G, but we couldn't tell when the macro focus was working and when it wasn't. As with the autofocus feature, the macro setting is a welcome addition, but we'd prefer to have more control over it. In other words, the iPhone 3GS' camera is smarter than those on the earlier iPhones, but the camera, rather than the user, still runs the show.


The iPhone 3GS' indoor shots were just average.
On the whole, the iPhone 3GS' photo quality looks better than the 3G camera's quality, but it depends on the shot. Outdoor shots and photos taken in natural light looked less blurry in our tests, with brighter colors. Photos taken during cloudy days were less likely to be blown out, and photos in low-light conditions looked brighter and had less of an orange tint. Indoor shots without natural light showed little change, however. The iPhone's camera is not optimized for fluorescent light. For a full gallery of shots taken with the camera, see our iPhone 3GS camera slideshow.
Video recording
The iPhone 3GS is the first iPhone to offer video recording, another feature other phones have offered for years. Apple makes up for some lost time by offering an easy-to-use video-editing option right on the phone.


The video recorder has a simple interface and you can edit clips right on the display.
Controls for video shooting work just like the still camera's controls, and you can use the Tap to Focus feature here, as well. The quality is just VGA, but the camera shoots at 30 frames per second, so while colors look muted and some videos appear washed out, the iPhone 3GS did better at handling movement than most cell phone cameras. After you're done recording, you can send your clip in an e-mail or upload it directly to your YouTube account. We were able to upload to YouTube and send a video from our synced IMAP4 Exchange account, but when we tried to send a video from a synced Yahoo POP3 account, an error occurred. We're checking with Apple on the discrepancy and will report back.
Watch a video of the iPhone 3GS' video quality.
The phone's video-editing tool is utterly intuitive and fun to use. After loading a previously shot video, you'll see it displayed frame by frame in a linear format along the top of the touch screen. Using your finger, you can slide the cursor to any point in the video and start playing from there. If you care to edit, just touch either end of the border that surrounds your video. When the border turns yellow, you can shorten the clip by dragging either end toward your desired cutoff point (the image on the display will conveniently change as you move along). Once you've made your edits, just hit the "Trim" control.
We liked the video-editing feature a lot, but it's worth noting a couple of small complaints. First off, when you trim a clip, the edited version replaces your original video, rather than saves it as a new file. Also, you can trim only in a linear format--meaning you can't cut out something in the middle and stitch the remaining two ends of the video together.
We also like a new feature that allows you to quickly open a photo or video that you just shot. After taking your snap or video, a small thumbnail will appear on the bottom of the viewfinder next to the shutter control. Tapping that thumbnail takes you to the photo gallery page, from where you can view your work or send it on to a friend.
Voice Control
We've long berated Apple for not including voice dialing on previous iPhones, particularly in this age of hands-free driving laws. Overdue as it is, the new Voice Control feature goes far beyond just making calls. To activate it, hold down the home button until the Voice Control feature appears.

With the Voice Control feature, you can make calls and control the iPod player.
As with hundreds of other cell phones, Voice Control lets you make calls by speaking the contact's name or phone number into the receiver. After you say your command, you'll get audio confirmation and the name or number will show on the display. If the iPhone makes a mistake, you can press an "undo" touch control at the bottom of the screen. The feature is speaker-independent, so you won't need to train it to recognize your voice; you'll be ready to go the first time you turn on the phone.
In our tests, the voice dialing performed well. When using names, it understood us accurately most of the time. It made occasional mistakes--for example, it wanted to call "Siemens" instead of "Stephen"--but that's hardly unusual for a voice dialer. Voice Control performed better when using only numbers. We didn't have to speak loudly, except in noisy environments, but it was capable of filtering out most background noise.
If you call a contact with multiple numbers, but don't specify which number you prefer, it will prompt you with "home," "work," etc. If you ask for a name that has multiple listings in your phone book (we know multiple people named Tim, for instance), it will prompt you for your choice, while showing the options on the screen. Alternatively, you can call a contact using his or her company's name, but that company must be in the contact's electronic business card.
Voice Control also interacts with the iPhone's iPod player and the iTunes Genius list. You can ask it to play a song by artist name and album, and you can request an entire playlist. Once music is playing, you can pause, skip to the next song, and go back to the previous track, using your voice. Say "shuffle" and the player skips to a random song. The feature was accurate most of the time, but it occasionally confused some artist names.
Unsure which song is playing? You can find out by asking, "What song is this?" You'll then get audio confirmation of the track name and artist. Like what you're hearing? Say, "Play more songs like this," and the player will use your iTunes Genius list to play a related song. In either case, the music will dim while you speak. They're nifty features, to be sure, and we can't think of another MP3 player or cell phone that offers such capability.
On the other hand, we can't imagine that many people would use it outside of a car. And the iPod Voice Control isn't perfect. It read Pink's name as "P N K" in our tests (Pink spells her name as "P!nk" on her album covers), and it twice tried to call "Annette" when we asked what song was playing. Also, we're not sure how Gwen Stefani would feel about being related to Britney Spears in the Genius list, but there you have it.
Compass
You'll find the iPhone 3GS' digital compass option directly on the Home screen; just tap to open. The attractive interface shows a large compass with your bearing and your latitude and longitude. Similar to any other compass, it continues to point true or magnetic north as you turn around. Reception was spotty inside, so you'll need to stay clear of any interference. If it can't get a bearing, you'll be advised to move away from the interference and re-establish the compass' orientation by moving the iPhone in a figure-eight motion.


The compass application shows your location and sports an attractive interface.
. The compass also interacts with Google Maps to point you in the right direction. To switch to the maps, just press the familiar bull's-eye icon in the bottom-left corner. You'll see your position on the map, and if you tap the bull's-eye again, the map will rotate to show the direction you are facing. It's a nice touch, and we like how the standard Google Maps view now shows the 3D outlines of buildings.
Accessibility features
The iPhone 3GS is the first iPhone to offer a full set of accessibility features. Visually impaired people can use Apple's Voice Over to navigate the handset's menus and type messages and e-mails. As you drag your finger around the display and tap a button, the iPhone will read a description of that button. The phone will also read the text of dialog boxes, the time of day, the status and orientation of the display (locked or unlocked, portrait or landscape), and detail information, such as the battery level, Wi-Fi, and cellular network signals. What's more, it speaks each character as you type a message, and it will suggest autocorrection choices. Voice Over can read text messages, e-mails, and even Web pages.

You can change the display's contrast with the iPhone 3GS' new accessibility features.
To use Voice Over, you will need to learn a different set of gestures--for example, you'll have to double-tap to open an item--but the feature provides audible instruction. You can set the speaking rate and choose from 21 supported languages. Voice Over works with all of the phone's native applications, but support for third-party apps varies. Though we're sighted and our Voice Over user experience can't compare with someone who is visually impaired, we were impressed by the feature's capabilities. The iPhone 3GS also adds multitouch zoom support for the Home, Unlock, and Spotlight screens for all applications, both native and third-party. Previously, zoom only worked in the photo gallery, e-mail in-boxes, and the Safari browser. You can activate the enhanced zoom in the Settings menu, but you can't use it and Voice Over simultaneously.
You also can reverse the display's contrast to white on black. Menus will show white text on a black background, while the Home screen will change to a white background. Just be aware that the contrast change alters the appearance of photos in the gallery so that they look like negatives. It has a similar effect for app icons on the Home screen.
What else is new?
The iPhone 3GS includes support for Nike + iPod, which integrates your iPod with a sensor that fits inside Nike running shoes. You use it as a pedometer to track your distance traveled and your pace. When you turn on the app in the settings menu, an icon will appear on the Home screen. The headphones included with the iPhone 3GS also show changes. You'll find controls for using the Voice Control feature, adjusting the volume, answering calls, and controlling music and video playback.
iPhone OS 3.0
The iPhone 3GS will support the new iPhone OS 3.0 update from day one. The OS 3.0 is a significant update that promises 100 new features, including such long-awaited gems as multimedia messaging, stereo Bluetooth, a voice recorder, and cut, copy, and paste. Apple has yet to release a fully detailed list--and we've barely scratched the surface in our testing--but we'll continue to report improvements as we find them. First announced in March 2009, it was released June 17, 2009, for the iPhone Classic and the iPhone 3G.
Multimedia messaging
We've ranted endlessly about why it took so long for Apple to achieve multimedia messaging (MMS), so we're glad that it's finally on its way. Besides photos, you'll also be able to send videos, audio files, and map locations. At long last, the iPhone can do something that almost every other cell phone can do, and has done for ages.


This is what MMS looked like in the beta version of iPhone OS 3.0.
But, and this is a big "but," AT&T doesn't have things ready on its end. We don't know the real reason for the annoying delay, nor do we have a timetable for deployment; we just know that AT&T will support MMS "later this summer." (Also, because it wasn't integrated with the proper radio, the iPhone Classic will not support MMS.)
When we first tested the beta version of iPhone OS 3.0, we were able to compose, but not send, a multimedia message in a few quick steps on our iPhone 3G. In subsequent OS 3.0 updates, Apple removed the process for doing this; presumably you'll get it back when MMS goes live.

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